Tron Evolution and Driver San Francisco on Intel GMA 4500

by thund3rw0lf

GMA4500MHDDRIVERTRONEVOL
Tron Evolution is running good with couple of tweaks (config edit included) and Driver San Francisco runs but it could be better, it is another port from consoles.

Tron Evolution


Game runs with editing config file and some other tricks, see in this post how to set it to play.

Runs in 18-27 FPS with config file edit, totally playable.

Change configuration file

Goto
D:\Programs\Tron Evolution\GridGame\Config

Open in Notepad
DefaultEngine.ini (or GridEngine.ini)

Under
[SystemSettings]

Change next:

ResX=640
ResY=480
CompositeDynamicLights=False

and add next in System Settings

StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=False
LightEnvironmentShadows=False
DirectionalLightmaps=True
MotionBlurPause=False
DepthOfField=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=128
ShadowFadeExponent=2.2
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2
ShadowDepthBias=.012
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bAllowFracturedDamage=False
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
bDisableDepthBoundTest=false

Save and Exit

If that doesn't work than continue with next:

Right-click on game icon/shortcut
Under Compatibility tab select:
Run in 640x480 screen resolution

Now run game, and go to Options
Change resolution to 640x480 (or leave in 800x600) and disable all effects (everything Off)

That's it.

Driver San Francisco


Game runs, but it is another not good port of console game and it gives us almost no options to edit.
It runs and is playable but looks almost like slow motion, but problem is Vsync that game forces to stay ON. If it could get disabled
it would run perfectly.

9-15 FPS running, not fluid but barely playable.

Start game, goto OPTIONS > VIDEO
Change next:
Screen Resolution 800x600
Graphics Quality Low
V-Sync OFF (game forces this again to ON but you can try to set it to OFF)
Anti-Aliasing OFF

You can also try to turn off V-sync this way:

Goto
Documents\Ubisoft\Driver San Francisco

Open in Notepad
graphics.ini
Delete everything and paste next:

Fullscreen = 0
VSync = 0
PreciseVSync = 0
Width = 800
Height = 600
RenderQuality = 0
AntiAliasing = 0
RadialBlur = 0

Save and exit

Now right-click graphics.ini and select properties
Under tab General select Read-only and press OK
This may work or may not, but you can try.

Enjoy!